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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/3/2026 12:06:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1132ed02a06b4b139efcd798ee17d0b1

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 287.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number I Jungle Blockade 1 F Rubble Blockade 3 K Jungle Blockade 5 G Rubble Blockade 6 C Sand Blockade 2 N Water Blockade 4 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 457 284 134
47%
45
16%
15
5%
5
2%
52
18%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - I (593, 77) 60° (1x) 60° 79.0
4 Blockade - Rubble Blockade 3 (938, 5) 240° (4x) on top -
5 Hex Map - F (1048, 388) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1343, -105) 300° (5x) on top -
7 Hex Map - K (1458, -2) 60° (1x) 120° 62.0
8 Blockade - Rubble Blockade 6 (1707, -573) 300° (5x) on top -
9 Hex Map - G (1822, -470) 180° (3x) 60° 69.0
10 Blockade - Sand Blockade 2 (2167, -542) 240° (4x) on top -
11 Hex Map - C (2277, -159) 300° (5x) 41.0
12 Blockade - Water Blockade 4 (2274, -141) 180° (3x) on top -
13 Hex Map - N (2142, 384) 180° (3x) 300° 49.0
14 16 Space Strip - O (1707, 655) 240° (4x) 330° 38.0
15 Ending - Water (1542, 937) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 3 6
2 I → F Hex Map - I 60° Hex Map - F 240° 7 8
3 F → K Hex Map - F 120° Hex Map - K 300° 5 10
4 K → G Hex Map - K 120° Hex Map - G 300° 3 6
5 G → C Hex Map - G 60° Hex Map - C 240° 6 7
6 C → N Hex Map - C Hex Map - N 180° 5 6
7 N → R Hex Map - N 16 Space Strip - R 180° 4 5
8 N → O Hex Map - N 300° 16 Space Strip - O 120° 4 5
9 O → Water 16 Space Strip - O 330° Ending - Water 180° 3 7


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