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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/15/2026 10:02:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1145f372b07e4d37892a7fbb1b32d998

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 469
Difficulty: Very Difficult
Map Difficulty Score: 532.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number K Sand Blockade 2 U Rubble Blockade 6 W Jungle Blockade 1 T Jungle Blockade 5 C Rubble Blockade 3 E Water Blockade 4 Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 469 287 119
41%
48
17%
14
5%
7
2%
44
15%
5
2%
26
9%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 0° (0x) 0°, 120° 62.0
4 Blockade - Rubble Blockade 6 (724, 485) 180° (3x) on top -
5 Hex Map - U (592, 1010) 240° (4x) 77.0
6 Blockade - Jungle Blockade 1 (953, 1028) 180° (3x) on top -
7 Hex Map - W (821, 1553) 60° (1x) 73.0
8 Blockade - Jungle Blockade 5 (727, 1571) 180° (3x) on top -
9 Hex Map - T (595, 2096) 120° (2x) 300° 75.0
10 Blockade - Rubble Blockade 3 (656, 2255) 120° (2x) on top -
11 Hex Map - C (277, 2642) 180° (3x) 300° 41.0
12 Blockade - Water Blockade 4 (292, 2723) 120° (2x) on top -
13 Hex Map - E (-87, 3110) 60° (1x) 300° 70.0
14 16 Space Strip - Q (-493, 3422) 0° (0x) 330° 26.0
15 Ending - Jungle (-729, 3587) 330° (6x) - -
16 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 3 5
2 K → U Hex Map - K Hex Map - U 180° 3 6
3 U → W Hex Map - U Hex Map - W 180° 1 4
4 W → T Hex Map - W Hex Map - T 180° 2 3
5 T → C Hex Map - T 300° Hex Map - C 120° 1 2
6 C → E Hex Map - C 300° Hex Map - E 120° 3 4
7 E → Q Hex Map - E 300° 16 Space Strip - Q 120° 3 6
8 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 8
9 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 6


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