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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/26/2025 5:04:38 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=11686baeaf2e4de8bd8d7630d7edd829

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 498
Difficulty: Very Difficult
Map Difficulty Score: 834.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number C Jungle Blockade 5 F Jungle Blockade 1 G Rubble Blockade 6 K Water Blockade 4 O M I Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 498 283 137
48%
37
13%
23
8%
6
2%
44
16%
8
3%
28
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - C (318, -546) 0° (0x) 120° 41.0
4 Blockade - Jungle Blockade 1 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Rubble Blockade 6 (770, -1064) 0° (0x) on top -
7 Hex Map - G (638, -1089) 180° (3x) 180° 69.0
8 Blockade - Water Blockade 4 (723, -1607) 0° (0x) on top -
9 Hex Map - K (591, -1632) 120° (2x) 120° 62.0
10 16 Space Strip - O (1117, -1751) 240° (4x) 120° 38.0
11 Hex Map - M (1512, -2106) 120° (2x) 120° 91.0
12 Blockade - Sand Blockade 2 (2037, -2209) 300° (5x) on top -
13 Hex Map - I (2152, -2106) 60° (1x) 150° 79.0
14 Ending - Jungle (2337, -2428) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 1 2
2 C → F Hex Map - C 120° Hex Map - F 300° 1 2
3 F → G Hex Map - F 180° Hex Map - G 1 2
4 G → K Hex Map - G 180° Hex Map - K 7 11
5 K → O Hex Map - K 120° 16 Space Strip - O 300° 1 3
6 O → R 16 Space Strip - O 120° 16 Space Strip - R 300° 3 4
7 O → M 16 Space Strip - O 120° Hex Map - M 300° 4 5
8 M → I Hex Map - M 120° Hex Map - I 300° 1 3
9 I → Jungle Hex Map - I 150° Ending - Jungle 2 4


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