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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/4/2025 4:20:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=117aceed949b48ff9442e5dfa4e8431c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 555
Difficulty: Very Difficult
Map Difficulty Score: 302.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number K Water Blockade 4 U Rubble Blockade 6 T Jungle Blockade 5 I Jungle Blockade 1 G Sand Blockade 2 E Rubble Blockade 3 W Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 555 308 136
44%
41
13%
23
7%
8
3%
55
18%
7
2%
14
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - K (410, -390) 240° (4x) 60°, 180° 62.0
4 Blockade - Rubble Blockade 6 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (788, 2) 120° (2x) on top -
7 Hex Map - T (409, 389) 300° (5x) 300° 75.0
8 Blockade - Jungle Blockade 1 (378, 392) 120° (2x) on top -
9 Hex Map - I (-1, 779) 180° (3x) 240° 79.0
10 Blockade - Sand Blockade 2 (-35, 283) 60° (1x) on top -
11 Hex Map - G (-410, 390) 240° (4x) 300° 69.0
12 Blockade - Rubble Blockade 3 (-441, 393) 120° (2x) on top -
13 Hex Map - E (-820, 780) 300° (5x) 300° 70.0
14 Hex Map - W (-1230, 1170) 60° (1x) 270° 73.0
15 Ending - Water (-1600, 1170) 270° (5x) - -
16 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 9
2 K → U Hex Map - K 60° Hex Map - U 240° 5 10
3 U → T Hex Map - U 300° Hex Map - T 120° 5 7
4 T → I Hex Map - T 300° Hex Map - I 120° 5 6
5 I → G Hex Map - I 240° Hex Map - G 60° 5 6
6 G → E Hex Map - G 300° Hex Map - E 120° 3 4
7 E → W Hex Map - E 300° Hex Map - W 120° 5 8
8 K → Sand Hex Map - K 180° Tavern - Sand 6 8
9 W → Water Hex Map - W 270° Ending - Water 120° 3 6


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