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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/3/2026 10:10:57 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=11ad13eccfbc43869538dc16068a1518

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Difficult
Map Difficulty Score: 195.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number E Water Blockade 4 M Jungle Blockade 5 J Rubble Blockade 6 G Rubble Blockade 3 P C Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 403 245 91
37%
48
20%
17
7%
6
2%
43
18%
5
2%
35
14%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 120° (2x) 60° 70.0
4 Blockade - Jungle Blockade 5 (847, -150) 240° (4x) on top -
5 Hex Map - M (957, 233) 240° (4x) 60° 91.0
6 Blockade - Rubble Blockade 6 (1394, 5) 240° (4x) on top -
7 Hex Map - J (1504, 388) 300° (5x) 58.0
8 Blockade - Rubble Blockade 3 (1501, 406) 180° (3x) on top -
9 Hex Map - G (1369, 931) 300° (5x) 69.0
10 16 Space Strip - P (1479, 1439) 120° (2x) 60° 26.0
11 Hex Map - C (1961, 1630) 0° (0x) 30° 41.0
12 Ending - Water (2146, 1952) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 5 6
2 E → M Hex Map - E 60° Hex Map - M 240° 5 6
3 M → J Hex Map - M 60° Hex Map - J 240° 5 6
4 J → G Hex Map - J Hex Map - G 180° 5 7
5 G → P Hex Map - G 16 Space Strip - P 180° 4 7
6 P → C 16 Space Strip - P 60° Hex Map - C 240° 3 6
7 C → Water Hex Map - C 30° Ending - Water 240° 3 6


Generated with v11.1.11