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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:42:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=11b14d782ada417ebcced8e6992a4222

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 444
Difficulty: Difficult
Map Difficulty Score: 179.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number U Rubble Blockade 3 Q M I Sand Blockade 2 W Jungle Blockade 5 S Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 444 248 104
42%
42
17%
20
8%
6
2%
40
16%
4
2%
13
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 60° (1x) 0°, 120° 77.0
4 16 Space Strip - Q (456, 701) 180° (3x) 300° 26.0
5 Hex Map - M (-47, 857) 300° (5x) 91.0
6 Blockade - Sand Blockade 2 (41, 875) 180° (3x) on top -
7 Hex Map - I (-91, 1400) 0° (0x) 79.0
8 Blockade - Jungle Blockade 5 (88, 1418) 180° (3x) on top -
9 Hex Map - W (-44, 1943) 0° (0x) 73.0
10 Blockade - Rubble Blockade 6 (44, 1961) 180° (3x) on top -
11 Hex Map - S (-88, 2486) 180° (3x) 330° 55.0
12 Ending - Jungle (-273, 2808) 330° (6x) - -
13 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 10
2 U → Q Hex Map - U 16 Space Strip - Q 180° 8 13
3 Q → M 16 Space Strip - Q 300° Hex Map - M 120° 4 7
4 M → I Hex Map - M Hex Map - I 180° 4 10
5 I → W Hex Map - I Hex Map - W 180° 6 7
6 W → S Hex Map - W Hex Map - S 180° 5 8
7 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 5 8
8 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


Generated with v11.2.9