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Setup for 4 Player a Game of Quest for El Dorado

Generated on 6/15/2025 8:00:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=11b7847c4cef4819926104b813dc4402

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 334
Difficulty: Moderate
Map Difficulty Score: 151.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number X Jungle Blockade 1 N Sand Blockade 2 U Rubble Blockade 6 C Water Blockade 4 S Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 334 233 87
37%
53
23%
4
2%
5
2%
50
21%
3
1%
11
5%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - X (548, -156) 240° (4x) 180°, 60° 69.0
4 Blockade - Sand Blockade 2 (815, -674) 0° (0x) on top -
5 Hex Map - N (683, -699) 300° (5x) 180° 49.0
6 Blockade - Rubble Blockade 6 (677, -1217) 0° (0x) on top -
7 Hex Map - U (545, -1242) 60° (1x) 240° 77.0
8 Blockade - Water Blockade 4 (511, -1738) 60° (1x) on top -
9 Hex Map - C (136, -1631) 180° (3x) 240° 41.0
10 Blockade - Rubble Blockade 3 (-36, -1893) 60° (1x) on top -
11 Hex Map - S (-411, -1786) 240° (4x) 270° 55.0
12 Ending - Water (-781, -1786) 270° (5x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 5 8
2 X → N Hex Map - X 180° Hex Map - N 5 8
3 N → U Hex Map - N 180° Hex Map - U 5 8
4 U → C Hex Map - U 240° Hex Map - C 60° 5 8
5 C → S Hex Map - C 240° Hex Map - S 60° 5 7
6 X → Sand Hex Map - X 60° Tavern - Sand 240° 6 12
7 S → Water Hex Map - S 270° Ending - Water 120° 3 7


Generated with v6.9.3