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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/11/2026 12:10:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=11f226622bdb4ee0bb0c4e28bdcb72ee

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 710.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number T Sand Blockade 2 U Water Blockade 4 H Rubble Blockade 3 I Jungle Blockade 5 E Rubble Blockade 6 X Jungle Blockade 1 P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 505 287 107
37%
58
20%
17
6%
8
3%
54
19%
5
2%
13
5%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (207, 162) 240° (4x) on top -
3 Hex Map - T (317, 545) 120° (2x) 120°, 180° 75.0
4 Blockade - Water Blockade 4 (796, 364) 300° (5x) on top -
5 Hex Map - U (911, 467) 240° (4x) 77.0
6 Blockade - Rubble Blockade 3 (1363, 485) 180° (3x) on top -
7 Hex Map - H (1231, 1010) 240° (4x) 300° 59.0
8 Blockade - Jungle Blockade 5 (970, 623) 120° (2x) on top -
9 Hex Map - I (591, 1010) 60° (1x) 79.0
10 Blockade - Rubble Blockade 6 (952, 1028) 180° (3x) on top -
11 Hex Map - E (820, 1553) 300° (5x) 300° 70.0
12 Blockade - Jungle Blockade 1 (835, 1634) 120° (2x) on top -
13 Hex Map - X (456, 2021) 180° (3x) 300° 69.0
14 16 Space Strip - P (-71, 2136) 240° (4x) 330° 26.0
15 Ending - Jungle (-236, 2418) 330° (6x) - -
16 Tavern - Sand (317, 195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 1 3
2 T → U Hex Map - T 120° Hex Map - U 300° 3 5
3 U → H Hex Map - U Hex Map - H 180° 1 2
4 H → I Hex Map - H 300° Hex Map - I 120° 1 3
5 I → R Hex Map - I 300° 16 Space Strip - R 120° 1 3
6 I → E Hex Map - I Hex Map - E 180° 3 4
7 E → X Hex Map - E 300° Hex Map - X 120° 3 4
8 T → Sand Hex Map - T 180° Tavern - Sand 4 7
9 X → P Hex Map - X 300° 16 Space Strip - P 120° 1 2
10 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 8


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