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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/29/2026 12:07:31 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1220094bf6ce41c284eee07af4f1b380

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 414
Difficulty: Difficult
Map Difficulty Score: 206.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number C Rubble Blockade 3 I Water Blockade 4 E Sand Blockade 2 N Rubble Blockade 6 O G Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 414 261 113
43%
41
16%
15
6%
5
2%
54
21%
4
2%
29
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - C (456, -312) 240° (4x) 120° 41.0
4 Blockade - Water Blockade 4 (889, -571) 300° (5x) on top -
5 Hex Map - I (1004, -468) 240° (4x) 79.0
6 Blockade - Sand Blockade 2 (1274, -450) 180° (3x) on top -
7 Hex Map - E (1142, 75) 180° (3x) 60° 70.0
8 Blockade - Rubble Blockade 6 (1395, 159) 240° (4x) on top -
9 Hex Map - N (1505, 542) 60° (1x) 60° 49.0
10 16 Space Strip - O (1755, 891) 240° (4x) 38.0
11 Hex Map - G (1647, 1394) 120° (2x) 300° 69.0
12 16 Space Strip - Q (1103, 1472) 0° (0x) 330° 26.0
13 Ending - Jungle (867, 1637) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 120° Hex Map - C 300° 7 8
2 C → I Hex Map - C 120° Hex Map - I 300° 5 6
3 I → E Hex Map - I Hex Map - E 180° 6 7
4 E → N Hex Map - E 60° Hex Map - N 240° 3 4
5 N → O Hex Map - N 60° 16 Space Strip - O 240° 5 7
6 O → G 16 Space Strip - O Hex Map - G 180° 4 5
7 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 3 6
8 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 6


Generated with v11.1.4