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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/26/2026 3:56:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=12517944312c4bd285f758fdfacf1257

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 384
Difficulty: Easy
Map Difficulty Score: 107.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number K Jungle Blockade 1 G Jungle Blockade 5 S Water Blockade 4 W Rubble Blockade 3 U Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 384 233 112
48%
30
13%
11
5%
5
2%
44
19%
5
2%
7
3%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 300° (5x) 180°, 60° 62.0
4 Blockade - Jungle Blockade 5 (587, -752) 0° (0x) on top -
5 Hex Map - G (455, -777) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (842, -1114) 300° (5x) on top -
7 Hex Map - S (957, -1011) 300° (5x) 180° 55.0
8 Blockade - Rubble Blockade 3 (1042, -1529) 0° (0x) on top -
9 Hex Map - W (910, -1554) 180° (3x) 180° 73.0
10 Blockade - Sand Blockade 2 (995, -2072) 0° (0x) on top -
11 Hex Map - U (863, -2097) 180° (3x) 150° 77.0
12 Ending - Jungle (1048, -2419) 150° (3x) - -
13 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 10
2 K → G Hex Map - K 180° Hex Map - G 7 11
3 G → S Hex Map - G 120° Hex Map - S 300° 5 7
4 S → W Hex Map - S 180° Hex Map - W 6 8
5 W → U Hex Map - W 180° Hex Map - U 6 10
6 K → Rubble Hex Map - K 60° Tavern - Rubble 240° 6 8
7 U → Jungle Hex Map - U 150° Ending - Jungle 3 7


Generated with v11.2.9