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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/8/2026 12:07:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=126deac8138c435cb87c0cdadba22d83

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 515
Difficulty: Very Difficult
Map Difficulty Score: 518.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number K Rubble Blockade 6 C Rubble Blockade 3 M Jungle Blockade 5 I Jungle Blockade 1 R P E G Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
13 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
14 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 515 299 146
49%
43
14%
23
8%
6
2%
46
15%
8
3%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - K (455, 311) 180° (3x) 0° 62.0
4 Blockade - Rubble Blockade 3 (725, 329) 180° (3x) on top -
5 Hex Map - C (593, 854) 240° (4x) 0° 41.0
6 Blockade - Jungle Blockade 5 (772, 872) 180° (3x) on top -
7 Hex Map - M (640, 1397) 240° (4x) 300° 91.0
8 Blockade - Jungle Blockade 1 (609, 1400) 120° (2x) on top -
9 Hex Map - I (230, 1787) 300° (5x) 300° 79.0
10 16 Space Strip - R (-112, 1983) 120° (2x) 300° 33.0
11 16 Space Strip - P (-357, 2253) 0° (0x) 300° 26.0
12 Hex Map - E (-814, 2487) 0° (0x) 300° 70.0
13 Blockade - Sand Blockade 2 (-845, 2490) 120° (2x) on top -
14 Hex Map - G (-1224, 2877) 0° (0x) 330° 69.0
15 Ending - Jungle (-1409, 3199) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → K Starting - B 60° Hex Map - K 240° 7 11
2 K → C Hex Map - K 0° Hex Map - C 180° 5 8
3 C → M Hex Map - C 0° Hex Map - M 180° 6 7
4 M → I Hex Map - M 300° Hex Map - I 120° 1 6
5 I → R Hex Map - I 300° 16 Space Strip - R 120° 6 8
6 R → P 16 Space Strip - R 300° 16 Space Strip - P 120° 3 4
7 P → E 16 Space Strip - P 300° Hex Map - E 120° 4 7
8 E → G Hex Map - E 300° Hex Map - G 120° 5 6
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


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