Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 1/17/2026 3:15:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=12874ea01da64debaa144796c9fe8dea

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Very Difficult
Map Difficulty Score: 244.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number O F Q L H Sand Blockade 2 N Rubble Blockade 6 C Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 397 260 114
44%
50
19%
9
3%
5
2%
51
20%
6
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (406, 317) 180° (3x) 60° 38.0
3 Hex Map - F (953, 393) 180° (3x) 120° 69.0
4 16 Space Strip - Q (1295, -38) 60° (1x) 120° 26.0
5 Hex Map - L (1782, -237) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (2127, -309) 240° (4x) on top -
7 Hex Map - H (2237, 74) 240° (4x) 60° 59.0
8 Blockade - Rubble Blockade 6 (2536, 80) 240° (4x) on top -
9 Hex Map - N (2646, 463) 0° (0x) 60° 49.0
10 Blockade - Jungle Blockade 1 (3037, 313) 240° (4x) on top -
11 Hex Map - C (3147, 696) 60° (1x) 90° 41.0
12 Ending - Jungle (3517, 696) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 4 6
2 O → F 16 Space Strip - O 60° Hex Map - F 240° 3 4
3 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 3 6
4 Q → L 16 Space Strip - Q 120° Hex Map - L 300° 3 9
5 L → H Hex Map - L 60° Hex Map - H 240° 5 10
6 H → N Hex Map - H 60° Hex Map - N 240° 5 9
7 N → C Hex Map - N 60° Hex Map - C 240° 7 8
8 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v8.1.8