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Setup for 3-Player a Game of Quest for El Dorado

Generated on 5/25/2026 10:56:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=12f7b486eec84f99a1e4111e33c65392

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 487
Difficulty: Very Difficult
Map Difficulty Score: 347.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number L Rubble Blockade 6 U Rubble Blockade 3 W Jungle Blockade 5 T Sand Blockade 2 Q N E Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 487 285 119
42%
48
17%
17
6%
7
2%
50
18%
6
2%
14
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 0° (0x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 3 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (788, 2) 120° (2x) on top -
7 Hex Map - W (409, 389) 180° (3x) 73.0
8 Blockade - Sand Blockade 2 (406, 407) 180° (3x) on top -
9 Hex Map - T (274, 932) 60° (1x) 300° 75.0
10 16 Space Strip - Q (-206, 894) 120° (2x) 26.0
11 Hex Map - N (-272, 1402) 60° (1x) 60° 49.0
12 Hex Map - E (137, 1791) 120° (2x) 30° 70.0
13 Ending - Water (322, 2113) 30° (1x) - -
14 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 7
2 L → U Hex Map - L 60° Hex Map - U 240° 5 11
3 U → W Hex Map - U 300° Hex Map - W 120° 3 5
4 W → C Hex Map - W 240° Hex Map - C 60° 5 8
5 W → J Hex Map - W 240° Hex Map - J 60° 5 9
6 W → T Hex Map - W Hex Map - T 180° 3 5
7 T → Q Hex Map - T 300° 16 Space Strip - Q 120° 3 4
8 L → Sand Hex Map - L 180° Tavern - Sand 5 8
9 Q → N 16 Space Strip - Q Hex Map - N 180° 3 5
10 N → E Hex Map - N 60° Hex Map - E 240° 5 6
11 E → Water Hex Map - E 30° Ending - Water 240° 3 6


Generated with v11.1.11