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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/13/2026 11:23:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=13051f177d224290aed9628dd4565d88

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 497
Difficulty: Very Difficult
Map Difficulty Score: 252.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number H Rubble Blockade 6 X Sand Blockade 2 V Rubble Blockade 3 L Jungle Blockade 1 E Jungle Blockade 5 O T Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 497 286 112
39%
61
21%
15
5%
8
3%
41
14%
8
3%
17
6%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 120° (2x) 180°, 60° 59.0
4 Blockade - Sand Blockade 2 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (887, -1192) 300° (5x) on top -
7 Hex Map - V (1002, -1089) 240° (4x) 120° 73.0
8 Blockade - Jungle Blockade 1 (1389, -1426) 300° (5x) on top -
9 Hex Map - L (1504, -1323) 300° (5x) 60° 69.0
10 Blockade - Jungle Blockade 5 (1895, -1473) 240° (4x) on top -
11 Hex Map - E (2005, -1090) 240° (4x) 70.0
12 16 Space Strip - O (2097, -700) 180° (3x) 60° 38.0
13 Hex Map - T (2598, -546) 60° (1x) 30° 75.0
14 Ending - Water (2783, -224) 30° (1x) - -
15 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 7 11
2 H → X Hex Map - H 180° Hex Map - X 7 13
3 X → V Hex Map - X 120° Hex Map - V 300° 7 17
4 V → L Hex Map - V 120° Hex Map - L 300° 6 10
5 L → E Hex Map - L 60° Hex Map - E 240° 5 7
6 E → O Hex Map - E 16 Space Strip - O 180° 7 10
7 O → T 16 Space Strip - O 60° Hex Map - T 240° 4 5
8 H → Rubble Hex Map - H 60° Tavern - Rubble 240° 6 10
9 T → Water Hex Map - T 30° Ending - Water 240° 3 6


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