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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/23/2026 3:08:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1348c6ab777d412a8f6aaefb7bac9a88

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 409
Difficulty: Very Difficult
Map Difficulty Score: 740.0

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number E Rubble Blockade 3 D Water Blockade 4 O K I Rubble Blockade 6 N Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 409 245 133
54%
41
17%
15
6%
4
2%
32
13%
5
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - E (410, -390) 240° (4x) 60° 70.0
4 Blockade - Water Blockade 4 (663, -306) 240° (4x) on top -
5 Hex Map - D (773, 77) 0° (0x) 120° 68.0
6 16 Space Strip - O (1069, -432) 60° (1x) 60° 38.0
7 Hex Map - K (1602, -553) 60° (1x) 120° 62.0
8 Blockade - Rubble Blockade 6 (1805, -1202) 300° (5x) on top -
9 Hex Map - I (1920, -1099) 120° (2x) 120° 79.0
10 Blockade - Jungle Blockade 5 (2445, -1202) 300° (5x) on top -
11 Hex Map - N (2560, -1099) 60° (1x) 150° 49.0
12 Ending - Water (2745, -1421) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 5 6
2 E → D Hex Map - E 60° Hex Map - D 240° 3 4
3 D → O Hex Map - D 120° 16 Space Strip - O 300° 1 3
4 O → R 16 Space Strip - O 180° 16 Space Strip - R 1 2
5 O → K 16 Space Strip - O 60° Hex Map - K 240° 1 3
6 K → I Hex Map - K 120° Hex Map - I 300° 1 4
7 I → N Hex Map - I 120° Hex Map - N 300° 1 2
8 N → Water Hex Map - N 150° Ending - Water 3 6


Generated with v11.1.11