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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/30/2026 2:54:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=139738aeee044d58b4ec86033d6c462b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 654
Difficulty: Very Difficult
Map Difficulty Score: 800.2

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player Number M Sand Blockade 2 U Jungle Blockade 1 S Rubble Blockade 6 X Rubble Blockade 3 Q E D Water Blockade 4 J Jungle Blockade 5 P G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
17 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
18 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
19 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 654 377 148
39%
75
20%
23
6%
9
2%
66
18%
7
2%
29
8%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (203, -649) 300° (5x) on top -
3 Hex Map - M (318, -546) 180° (3x) 180°, 60° 91.0
4 Blockade - Jungle Blockade 1 (767, -1064) 0° (0x) on top -
5 Hex Map - U (635, -1089) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (980, -1161) 240° (4x) on top -
7 Hex Map - S (1090, -778) 0° (0x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1389, -772) 240° (4x) on top -
9 Hex Map - X (1499, -389) 180° (3x) 60° 69.0
10 16 Space Strip - Q (2043, -306) 180° (3x) 26.0
11 Hex Map - E (2133, 82) 60° (1x) 60° 70.0
12 Blockade - Water Blockade 4 (2616, -224) 240° (4x) on top -
13 Hex Map - D (2726, 159) 60° (1x) 60° 68.0
14 Blockade - Jungle Blockade 5 (3025, 165) 240° (4x) on top -
15 Hex Map - J (3135, 548) 240° (4x) 58.0
16 16 Space Strip - P (3154, 1056) 120° (2x) 26.0
17 Hex Map - G (2997, 1564) 0° (0x) 30° 69.0
18 Ending - Water (3182, 1886) 30° (1x) - -
19 Tavern - Sand (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 1 2
2 M → U Hex Map - M 180° Hex Map - U 1 2
3 U → S Hex Map - U 60° Hex Map - S 240° 5 8
4 S → X Hex Map - S 60° Hex Map - X 240° 5 9
5 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 3 9
6 M → Sand Hex Map - M 60° Tavern - Sand 240° 3 4
7 Q → E 16 Space Strip - Q Hex Map - E 180° 7 10
8 E → D Hex Map - E 60° Hex Map - D 240° 3 4
9 D → J Hex Map - D 60° Hex Map - J 240° 4 6
10 J → P Hex Map - J 16 Space Strip - P 180° 4 7
11 P → G 16 Space Strip - P Hex Map - G 180° 1 2
12 G → Water Hex Map - G 30° Ending - Water 240° 3 6


Generated with v11.1.4