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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/23/2026 12:35:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=13a3d6950ff14f77a9bb7d2c8fed2645

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 16 cave tokens in stacks of 4
Map Traverse Score: 370
Difficulty: Easy
Map Difficulty Score: 95.6

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number G K I F N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 370 225 123
55%
30
13%
12
5%
4
2%
38
17%
7
3%
11
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - G (502, -234) 60° (1x) 120° 69.0
3 Hex Map - K (1004, -468) 180° (3x) 180° 62.0
4 Hex Map - I (1048, -1011) 120° (2x) 240° 79.0
5 Hex Map - F (593, -1322) 300° (5x) 240° 69.0
6 Hex Map - N (92, -1555) 300° (5x) 270° 49.0
7 Ending - Water (-278, -1555) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 6 7
2 G → K Hex Map - G 120° Hex Map - K 300° 7 9
3 K → I Hex Map - K 180° Hex Map - I 7 13
4 I → F Hex Map - I 240° Hex Map - F 60° 5 7
5 F → N Hex Map - F 240° Hex Map - N 60° 7 9
6 N → Water Hex Map - N 270° Ending - Water 120° 3 6


Generated with v11.2.9