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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 1:18:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=13b47f2d56394b9284c685ad5dc3c580

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 443
Difficulty: Very Difficult
Map Difficulty Score: 374.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number C Rubble Blockade 6 G Water Blockade 4 J Jungle Blockade 5 L Rubble Blockade 3 O N E Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 443 283 119
42%
46
16%
14
5%
6
2%
57
20%
7
2%
34
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - C (502, -234) 240° (4x) 60° 41.0
4 Blockade - Water Blockade 4 (1031, -618) 240° (4x) on top -
5 Hex Map - G (1141, -235) 180° (3x) 60° 69.0
6 Blockade - Jungle Blockade 5 (1440, -229) 240° (4x) on top -
7 Hex Map - J (1550, 154) 180° (3x) 120° 58.0
8 Blockade - Rubble Blockade 3 (1799, -417) 300° (5x) on top -
9 Hex Map - L (1914, -314) 240° (4x) 120° 69.0
10 16 Space Strip - O (2256, -745) 240° (4x) 120° 38.0
11 Hex Map - N (2651, -1100) 0° (0x) 120° 49.0
12 Blockade - Jungle Blockade 1 (3176, -1203) 300° (5x) on top -
13 Hex Map - E (3291, -1100) 120° (2x) 150° 70.0
14 Ending - Water (3476, -1422) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → R Hex Map - C 180° 16 Space Strip - R 1 2
3 C → G Hex Map - C 60° Hex Map - G 240° 1 2
4 G → J Hex Map - G 60° Hex Map - J 240° 5 7
5 J → L Hex Map - J 120° Hex Map - L 300° 3 6
6 L → O Hex Map - L 120° 16 Space Strip - O 300° 3 6
7 O → N 16 Space Strip - O 120° Hex Map - N 300° 4 5
8 N → E Hex Map - N 120° Hex Map - E 300° 1 2
9 E → Water Hex Map - E 150° Ending - Water 3 6


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