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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/14/2026 4:00:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=141c5830a11746ecb90b2d58b71cba86

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 497
Difficulty: Difficult
Map Difficulty Score: 204.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number Q G E Rubble Blockade 6 J Rubble Blockade 3 C Water Blockade 4 M Sand Blockade 2 O K Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 497 298 135
45%
40
13%
19
6%
6
2%
51
17%
7
2%
40
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (384, 352) 120° (2x) 60° 26.0
3 Hex Map - G (820, 621) 0° (0x) 300° 69.0
4 Blockade - Rubble Blockade 6 (789, 624) 120° (2x) on top -
5 Hex Map - E (410, 1011) 0° (0x) 300° 70.0
6 Blockade - Rubble Blockade 3 (333, 936) 120° (2x) on top -
7 Hex Map - J (-46, 1323) 120° (2x) 58.0
8 Blockade - Water Blockade 4 (-49, 1341) 180° (3x) on top -
9 Hex Map - C (-181, 1866) 180° (3x) 41.0
10 Blockade - Sand Blockade 2 (89, 1884) 180° (3x) on top -
11 Hex Map - M (-43, 2409) 180° (3x) 91.0
12 16 Space Strip - O (115, 2914) 60° (1x) 300° 38.0
13 Hex Map - K (-359, 3105) 300° (5x) 270° 62.0
14 Ending - Jungle (-729, 3105) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 4 7
2 Q → G 16 Space Strip - Q 60° Hex Map - G 240° 3 5
3 G → E Hex Map - G 300° Hex Map - E 120° 6 7
4 E → J Hex Map - E 300° Hex Map - J 120° 7 8
5 J → C Hex Map - J Hex Map - C 180° 7 8
6 C → M Hex Map - C Hex Map - M 180° 7 8
7 M → O Hex Map - M 16 Space Strip - O 180° 3 4
8 O → K 16 Space Strip - O 300° Hex Map - K 120° 4 7
9 K → Jungle Hex Map - K 270° Ending - Jungle 120° 3 7


Generated with v11.2.9