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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/1/2026 3:37:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1456cc0146f84be4884dce2dfc983099

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 339
Difficulty: Difficult
Map Difficulty Score: 198.5

6 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number M D L G Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
5 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 339 188 106
56%
24
13%
17
9%
5
3%
25
13%
6
3%
5
3%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - M (639, -1) 240° (4x) 60° 91.0
3 Hex Map - D (1002, 466) 240° (4x) 300° 68.0
4 Hex Map - L (638, 934) 120° (2x) 300° 69.0
5 Hex Map - G (44, 1012) 300° (5x) 270° 69.0
6 Ending - Water (-326, 1012) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 60° Hex Map - M 240° 1 2
2 M → D Hex Map - M 60° Hex Map - D 240° 3 5
3 D → L Hex Map - D 300° Hex Map - L 120° 3 7
4 L → G Hex Map - L 300° Hex Map - G 120° 1 2
5 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v11.2.9