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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/1/2026 3:08:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=14570f5800b7404ca68a61d33f5213dc

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 267.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number H Sand Blockade 2 F Rubble Blockade 6 L Jungle Blockade 1 J Rubble Blockade 3 C Jungle Blockade 5 O N Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 458 299 118
39%
62
21%
10
3%
6
2%
61
20%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - H (548, -156) 240° (4x) 120° 59.0
4 Blockade - Rubble Blockade 6 (889, -571) 300° (5x) on top -
5 Hex Map - F (1004, -468) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 1 (907, -986) 0° (0x) on top -
7 Hex Map - L (775, -1011) 60° (1x) 180° 69.0
8 Blockade - Rubble Blockade 3 (860, -1529) 0° (0x) on top -
9 Hex Map - J (728, -1554) 0° (0x) 120° 58.0
10 Blockade - Jungle Blockade 5 (1161, -1813) 300° (5x) on top -
11 Hex Map - C (1276, -1710) 60° (1x) 120° 41.0
12 16 Space Strip - O (1522, -2060) 300° (5x) 60° 38.0
13 Hex Map - N (1958, -1791) 60° (1x) 60° 49.0
14 16 Space Strip - Q (2548, -1786) 0° (0x) 90° 26.0
15 Ending - Water (2875, -1786) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → F Hex Map - H 120° Hex Map - F 300° 7 11
3 F → L Hex Map - F 180° Hex Map - L 7 11
4 L → J Hex Map - L 180° Hex Map - J 5 7
5 J → C Hex Map - J 120° Hex Map - C 300° 7 9
6 C → O Hex Map - C 120° 16 Space Strip - O 300° 8 12
7 O → N 16 Space Strip - O 60° Hex Map - N 240° 4 5
8 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 1 3
9 Q → Water 16 Space Strip - Q 90° Ending - Water 300° 3 10


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