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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/3/2026 11:14:30 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=145dca8dd5e84b28b27c61bd174b2ef4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 516
Difficulty: Very Difficult
Map Difficulty Score: 880.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number X Water Blockade 4 D Jungle Blockade 5 O M S Jungle Blockade 1 U Rubble Blockade 3 E Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 516 286 118
41%
52
18%
23
8%
7
2%
42
15%
5
2%
19
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (203, -649) 300° (5x) on top -
3 Hex Map - X (318, -546) 60° (1x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (130, -1064) 0° (0x) on top -
5 Hex Map - D (-2, -1089) 120° (2x) 180° 68.0
6 16 Space Strip - O (-161, -1598) 240° (4x) 180° 38.0
7 Hex Map - M (-222, -2109) 0° (0x) 180° 91.0
8 Blockade - Jungle Blockade 1 (227, -2627) 0° (0x) on top -
9 Hex Map - S (95, -2652) 120° (2x) 180° 55.0
10 Blockade - Rubble Blockade 3 (-93, -3170) 0° (0x) on top -
11 Hex Map - U (-225, -3195) 0° (0x) 180° 77.0
12 Blockade - Sand Blockade 2 (-413, -3713) 0° (0x) on top -
13 Hex Map - E (-545, -3738) 240° (4x) 150° 70.0
14 Ending - Water (-360, -4060) 150° (3x) - -
15 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 1 2
2 X → D Hex Map - X 180° Hex Map - D 1 3
3 D → O Hex Map - D 180° 16 Space Strip - O 1 3
4 O → M 16 Space Strip - O 180° Hex Map - M 3 5
5 M → S Hex Map - M 180° Hex Map - S 1 2
6 S → U Hex Map - S 180° Hex Map - U 1 3
7 U → E Hex Map - U 180° Hex Map - E 1 2
8 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
9 E → Water Hex Map - E 150° Ending - Water 3 6


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