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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/27/2026 1:20:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=14653cc67a3644d38c6a8943a30ef4de

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 662.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number E Jungle Blockade 1 K Rubble Blockade 6 O V S Rubble Blockade 3 X Water Blockade 4 G Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 484 286 130
45%
48
17%
14
5%
6
2%
45
16%
8
3%
16
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (479, -181) 300° (5x) on top -
3 Hex Map - E (594, -78) 60° (1x) 180°, 60° 70.0
4 Blockade - Rubble Blockade 6 (406, -596) 0° (0x) on top -
5 Hex Map - K (274, -621) 60° (1x) 240° 62.0
6 16 Space Strip - O (115, -1130) 240° (4x) 180° 38.0
7 Hex Map - V (54, -1641) 300° (5x) 180° 73.0
8 Blockade - Rubble Blockade 3 (-43, -2159) 0° (0x) on top -
9 Hex Map - S (-175, -2184) 60° (1x) 240° 55.0
10 Blockade - Water Blockade 4 (-393, -2368) 60° (1x) on top -
11 Hex Map - X (-768, -2261) 300° (5x) 180° 69.0
12 Blockade - Sand Blockade 2 (-319, -2779) 0° (0x) on top -
13 Hex Map - G (-451, -2804) 240° (4x) 150° 69.0
14 Ending - Jungle (-266, -3126) 150° (3x) - -
15 Tavern - Sand (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → E Starting - A 120° Hex Map - E 300° 1 2
2 E → K Hex Map - E 180° Hex Map - K 1 2
3 K → O Hex Map - K 240° 16 Space Strip - O 60° 1 2
4 O → V 16 Space Strip - O 180° Hex Map - V 3 7
5 V → S Hex Map - V 180° Hex Map - S 1 3
6 S → X Hex Map - S 240° Hex Map - X 60° 3 4
7 X → G Hex Map - X 180° Hex Map - G 1 4
8 E → Sand Hex Map - E 60° Tavern - Sand 240° 6 7
9 G → Jungle Hex Map - G 150° Ending - Jungle 2 4


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