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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/4/2025 4:20:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1470de81ada240229c4cecaba5706b22

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 524
Difficulty: Very Difficult
Map Difficulty Score: 397.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number F Rubble Blockade 3 U Jungle Blockade 1 W Sand Blockade 2 T Water Blockade 4 M Jungle Blockade 5 D Rubble Blockade 6 Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 524 287 114
40%
54
19%
24
8%
8
3%
41
14%
5
2%
17
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - F (502, -234) 300° (5x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 1 (678, -752) 0° (0x) on top -
5 Hex Map - U (546, -777) 180° (3x) 180° 77.0
6 Blockade - Sand Blockade 2 (631, -1295) 0° (0x) on top -
7 Hex Map - W (499, -1320) 0° (0x) 240° 73.0
8 Blockade - Water Blockade 4 (419, -1738) 60° (1x) on top -
9 Hex Map - T (44, -1631) 240° (4x) 180° 75.0
10 Blockade - Jungle Blockade 5 (129, -2149) 0° (0x) on top -
11 Hex Map - M (-3, -2174) 180° (3x) 240° 91.0
12 Blockade - Rubble Blockade 6 (-129, -2514) 60° (1x) on top -
13 Hex Map - D (-504, -2407) 60° (1x) 180° 68.0
14 16 Space Strip - Q (-596, -2797) 180° (3x) 210° 26.0
15 Ending - Jungle (-823, -2965) 210° (4x) - -
16 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 3 5
2 F → U Hex Map - F 180° Hex Map - U 7 10
3 U → W Hex Map - U 180° Hex Map - W 6 8
4 W → T Hex Map - W 240° Hex Map - T 60° 7 8
5 T → M Hex Map - T 180° Hex Map - M 7 8
6 M → D Hex Map - M 240° Hex Map - D 60° 2 8
7 D → Q Hex Map - D 180° 16 Space Strip - Q 7 12
8 F → Sand Hex Map - F 60° Tavern - Sand 240° 6 9
9 Q → Jungle 16 Space Strip - Q 210° Ending - Jungle 60° 3 9


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