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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/17/2025 10:30:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1484c8ae5316430495a13a0b1db3e6a6

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 556
Difficulty: Very Difficult
Map Difficulty Score: 708.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number U Jungle Blockade 5 X Jungle Blockade 1 G Water Blockade 4 I Rubble Blockade 6 T Rubble Blockade 3 L Sand Blockade 2 D Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 556 308 137
44%
49
16%
21
7%
9
3%
51
17%
8
3%
8
3%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (295, -493) 300° (5x) on top -
3 Hex Map - U (410, -390) 120° (2x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 1 (313, -908) 0° (0x) on top -
5 Hex Map - X (181, -933) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (568, -1270) 300° (5x) on top -
7 Hex Map - G (683, -1167) 300° (5x) 120° 69.0
8 Blockade - Rubble Blockade 6 (1162, -1348) 300° (5x) on top -
9 Hex Map - I (1277, -1245) 300° (5x) 60° 79.0
10 Blockade - Rubble Blockade 3 (1668, -1395) 240° (4x) on top -
11 Hex Map - T (1778, -1012) 300° (5x) 75.0
12 Blockade - Sand Blockade 2 (1775, -994) 180° (3x) on top -
13 Hex Map - L (1643, -469) 240° (4x) 60° 69.0
14 Hex Map - D (2282, -470) 0° (0x) 90° 68.0
15 Ending - Water (2652, -470) 90° (2x) - -
16 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 8
2 U → X Hex Map - U 180° Hex Map - X 1 3
3 X → G Hex Map - X 120° Hex Map - G 300° 7 13
4 G → I Hex Map - G 120° Hex Map - I 300° 3 4
5 I → T Hex Map - I 60° Hex Map - T 240° 6 7
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
7 T → L Hex Map - T Hex Map - L 180° 3 7
8 L → D Hex Map - L 60° Hex Map - D 240° 1 4
9 D → Water Hex Map - D 90° Ending - Water 300° 3 7


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