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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/21/2026 4:07:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=156e9b28dec44ec8bf1d0246ef3f854b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 627.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number J Rubble Blockade 3 K Water Blockade 4 P F C Jungle Blockade 5 H Sand Blockade 2 M Jungle Blockade 1 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 480 299 127
42%
63
21%
13
4%
6
2%
48
16%
7
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - J (593, 77) 300° (5x) 58.0
4 Blockade - Water Blockade 4 (772, 95) 180° (3x) on top -
5 Hex Map - K (640, 620) 120° (2x) 62.0
6 16 Space Strip - P (823, 1010) 0° (0x) 26.0
7 Hex Map - F (1095, 1398) 120° (2x) 300° 69.0
8 Blockade - Jungle Blockade 5 (972, 1245) 120° (2x) on top -
9 Hex Map - C (593, 1632) 180° (3x) 240° 41.0
10 Blockade - Sand Blockade 2 (421, 1370) 60° (1x) on top -
11 Hex Map - H (46, 1477) 300° (5x) 240° 59.0
12 Blockade - Jungle Blockade 1 (-218, 1371) 60° (1x) on top -
13 Hex Map - M (-593, 1478) 240° (4x) 300° 91.0
14 16 Space Strip - Q (-982, 1827) 60° (1x) 270° 26.0
15 Ending - Jungle (-1242, 1941) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 60° Hex Map - J 240° 3 4
2 J → K Hex Map - J Hex Map - K 180° 7 12
3 K → P Hex Map - K 16 Space Strip - P 180° 5 12
4 P → F 16 Space Strip - P Hex Map - F 180° 3 7
5 F → C Hex Map - F 300° Hex Map - C 120° 7 10
6 C → H Hex Map - C 240° Hex Map - H 60° 5 9
7 H → M Hex Map - H 240° Hex Map - M 60° 1 2
8 M → Q Hex Map - M 300° 16 Space Strip - Q 120° 1 6
9 Q → Jungle 16 Space Strip - Q 270° Ending - Jungle 120° 3 9


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