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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/1/2026 12:33:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1592c0d9792542a0b9a188e81e8bf21e

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 534
Difficulty: Very Difficult
Map Difficulty Score: 303.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number J Jungle Blockade 5 X Water Blockade 4 D Rubble Blockade 3 T Rubble Blockade 6 F Jungle Blockade 1 U L Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
13 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 534 307 121
39%
60
20%
17
6%
9
3%
44
14%
9
3%
22
7%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 120° (2x) 60°, 180° 58.0
4 Blockade - Water Blockade 4 (847, -306) 240° (4x) on top -
5 Hex Map - X (957, 77) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1136, 95) 180° (3x) on top -
7 Hex Map - D (1004, 620) 240° (4x) 300° 68.0
8 Blockade - Rubble Blockade 6 (881, 467) 120° (2x) on top -
9 Hex Map - T (502, 854) 300° (5x) 240° 75.0
10 Blockade - Jungle Blockade 1 (376, 514) 60° (1x) on top -
11 Hex Map - F (1, 621) 60° (1x) 300° 69.0
12 Hex Map - U (-501, 855) 300° (5x) 300° 77.0
13 Hex Map - L (-1003, 1089) 120° (2x) 270° 69.0
14 Ending - Water (-1373, 1089) 270° (5x) - -
15 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 60° Hex Map - X 240° 7 10
3 X → D Hex Map - X Hex Map - D 180° 7 15
4 D → T Hex Map - D 300° Hex Map - T 120° 5 10
5 T → F Hex Map - T 240° Hex Map - F 60° 3 5
6 F → N Hex Map - F 180° Hex Map - N 7 10
7 F → U Hex Map - F 300° Hex Map - U 120° 7 10
8 J → Rubble Hex Map - J 180° Tavern - Rubble 6 8
9 U → L Hex Map - U 300° Hex Map - L 120° 7 10
10 L → Water Hex Map - L 270° Ending - Water 120° 2 4


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