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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/23/2026 2:04:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=15cd8836253843e684e6ebdad5d71fc4

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 446
Difficulty: Very Difficult
Map Difficulty Score: 229.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number R K T Water Blockade 4 N Jungle Blockade 5 X Jungle Blockade 1 V Rubble Blockade 3 C Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 446 286 119
42%
65
23%
9
3%
6
2%
42
15%
7
2%
14
5%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (296, 271) 240° (4x) 120° 33.0
3 Hex Map - K (691, -84) 300° (5x) 60°, 180° 62.0
4 Blockade - Water Blockade 4 (1036, -156) 240° (4x) on top -
5 Hex Map - T (1146, 227) 240° (4x) 75.0
6 Blockade - Jungle Blockade 5 (1325, 245) 180° (3x) on top -
7 Hex Map - N (1193, 770) 180° (3x) 300° 49.0
8 Blockade - Jungle Blockade 1 (1116, 695) 120° (2x) on top -
9 Hex Map - X (737, 1082) 300° (5x) 300° 69.0
10 Blockade - Rubble Blockade 3 (660, 1007) 120° (2x) on top -
11 Hex Map - V (281, 1394) 120° (2x) 73.0
12 Blockade - Rubble Blockade 6 (369, 1412) 180° (3x) on top -
13 Hex Map - C (237, 1937) 0° (0x) 30° 41.0
14 Ending - Water (422, 2259) 30° (1x) - -
15 Tavern - Rubble (691, -434) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 5 7
2 R → K 16 Space Strip - R 120° Hex Map - K 300° 4 7
3 K → T Hex Map - K 60° Hex Map - T 240° 7 9
4 T → N Hex Map - T Hex Map - N 180° 5 8
5 N → X Hex Map - N 300° Hex Map - X 120° 7 13
6 X → V Hex Map - X 300° Hex Map - V 120° 5 11
7 V → C Hex Map - V Hex Map - C 180° 6 8
8 K → Rubble Hex Map - K 180° Tavern - Rubble 6 10
9 C → Water Hex Map - C 30° Ending - Water 240° 3 6


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