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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/22/2026 2:47:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=15f210c9fe8848eeb09d316062fc6bda

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 526
Difficulty: Very Difficult
Map Difficulty Score: 422.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number G Jungle Blockade 5 F Jungle Blockade 1 R P L M Rubble Blockade 3 C Rubble Blockade 6 I Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
8 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
9 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
11 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
13 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
14 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 526 299 135
45%
48
16%
25
8%
7
2%
47
16%
10
3%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (1030, -151) 240° (4x) on top -
5 Hex Map - F (1140, 232) 180° (3x) 120° 69.0
6 16 Space Strip - R (1570, 194) 120° (2x) 60° 33.0
7 16 Space Strip - P (1751, 581) 240° (4x) 26.0
8 Hex Map - L (1825, 1084) 180° (3x) 69.0
9 Blockade - Rubble Blockade 3 (2186, 1102) 180° (3x) on top -
10 Hex Map - M (2054, 1627) 0° (0x) 91.0
11 Blockade - Rubble Blockade 6 (2324, 1645) 180° (3x) on top -
12 Hex Map - C (2192, 2170) 300° (5x) 41.0
13 Blockade - Sand Blockade 2 (2189, 2188) 180° (3x) on top -
14 Hex Map - I (2057, 2713) 180° (3x) 30° 79.0
15 Ending - Jungle (2242, 3035) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 6 7
2 G → F Hex Map - G 60° Hex Map - F 240° 1 2
3 F → R Hex Map - F 120° 16 Space Strip - R 300° 4 6
4 R → P 16 Space Strip - R 60° 16 Space Strip - P 240° 3 7
5 P → L 16 Space Strip - P Hex Map - L 180° 3 6
6 L → M Hex Map - L Hex Map - M 180° 3 6
7 M → C Hex Map - M Hex Map - C 180° 5 6
8 C → I Hex Map - C Hex Map - I 180° 5 6
9 I → Jungle Hex Map - I 30° Ending - Jungle 240° 3 9


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