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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/16/2026 5:18:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=16130d6d8aae4a7e99df9ca6b20085b5

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 513
Difficulty: Very Difficult
Map Difficulty Score: 239.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number G Rubble Blockade 3 M Water Blockade 4 I Jungle Blockade 1 F Rubble Blockade 6 P D K Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 513 283 149
53%
46
16%
23
8%
6
2%
33
12%
8
3%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - G (364, -468) 300° (5x) 60° 69.0
4 Blockade - Water Blockade 4 (663, -462) 240° (4x) on top -
5 Hex Map - M (773, -79) 60° (1x) 91.0
6 Blockade - Jungle Blockade 1 (1134, -61) 180° (3x) on top -
7 Hex Map - I (1002, 464) 60° (1x) 60° 79.0
8 Blockade - Rubble Blockade 6 (1439, 236) 240° (4x) on top -
9 Hex Map - F (1549, 619) 60° (1x) 120° 69.0
10 16 Space Strip - P (1841, 347) 300° (5x) 180° 26.0
11 Hex Map - D (1722, -164) 180° (3x) 240° 68.0
12 Blockade - Jungle Blockade 5 (1688, -660) 60° (1x) on top -
13 Hex Map - K (1313, -553) 300° (5x) 210° 62.0
14 Ending - Jungle (1128, -875) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 120° Hex Map - G 300° 5 6
2 G → M Hex Map - G 60° Hex Map - M 240° 7 8
3 M → I Hex Map - M Hex Map - I 180° 5 6
4 I → F Hex Map - I 60° Hex Map - F 240° 5 7
5 F → P Hex Map - F 120° 16 Space Strip - P 300° 7 12
6 P → D 16 Space Strip - P 180° Hex Map - D 4 5
7 D → K Hex Map - D 240° Hex Map - K 60° 5 11
8 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 8


Generated with v11.1.2