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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/10/2026 12:27:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=16238f84e9b6429b925f4073b862a543

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 465
Difficulty: Very Difficult
Map Difficulty Score: 438.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number F Sand Blockade 2 K Jungle Blockade 1 Q C I Jungle Blockade 5 G Rubble Blockade 6 N Water Blockade 4 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 465 299 144
48%
56
19%
11
4%
5
2%
50
17%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (345, -72) 240° (4x) on top -
3 Hex Map - F (455, 311) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (846, 161) 240° (4x) on top -
5 Hex Map - K (956, 544) 180° (3x) 60° 62.0
6 16 Space Strip - Q (1386, 818) 300° (5x) 26.0
7 Hex Map - C (1684, 1326) 120° (2x) 300° 41.0
8 Blockade - Jungle Blockade 5 (1653, 1329) 120° (2x) on top -
9 Hex Map - I (1274, 1716) 60° (1x) 79.0
10 Blockade - Rubble Blockade 6 (1635, 1734) 180° (3x) on top -
11 Hex Map - G (1503, 2259) 240° (4x) 300° 69.0
12 Blockade - Water Blockade 4 (1288, 1950) 120° (2x) on top -
13 Hex Map - N (909, 2337) 0° (0x) 300° 49.0
14 16 Space Strip - P (474, 2608) 240° (4x) 270° 26.0
15 Ending - Jungle (214, 2722) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 7 9
2 F → K Hex Map - F 60° Hex Map - K 240° 7 13
3 K → Q Hex Map - K 60° 16 Space Strip - Q 240° 4 9
4 Q → C 16 Space Strip - Q Hex Map - C 180° 1 3
5 C → I Hex Map - C 300° Hex Map - I 120° 3 4
6 I → G Hex Map - I Hex Map - G 180° 3 4
7 G → N Hex Map - G 300° Hex Map - N 120° 3 4
8 N → P Hex Map - N 300° 16 Space Strip - P 120° 4 5
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 9


Generated with v11.1.5