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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/3/2026 12:51:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=162f02e33b0e4809baf6ddd201679bed

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 460
Difficulty: Very Difficult
Map Difficulty Score: 350.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number H Jungle Blockade 5 C Rubble Blockade 3 L Rubble Blockade 6 I Water Blockade 4 F Jungle Blockade 1 N Sand Blockade 2 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 120° (2x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 460 284 122
43%
57
20%
14
5%
6
2%
54
19%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - H (317, 545) 120° (2x) 120° 60.0
4 Blockade - Rubble Blockade 3 (750, 286) 300° (5x) on top -
5 Hex Map - C (865, 389) 180° (3x) 180° 42.0
6 Blockade - Rubble Blockade 6 (1041, -129) 0° (0x) on top -
7 Hex Map - L (909, -154) 60° (1x) 180° 70.0
8 Blockade - Water Blockade 4 (1176, -672) 0° (0x) on top -
9 Hex Map - I (1044, -697) 240° (4x) 120° 80.0
10 Blockade - Jungle Blockade 1 (1477, -956) 300° (5x) on top -
11 Hex Map - F (1592, -853) 0° (0x) 180° 70.0
12 Blockade - Sand Blockade 2 (1768, -1371) 0° (0x) on top -
13 Hex Map - N (1636, -1396) 240° (4x) 120° 49.0
14 16 Space Strip - O (1974, -1590) 120° (2x) 90° 38.0
15 Ending - Water (2234, -1470) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 1 2
2 H → C Hex Map - H 120° Hex Map - C 300° 5 8
3 C → L Hex Map - C 180° Hex Map - L 7 10
4 L → R Hex Map - L 120° 16 Space Strip - R 300° 1 3
5 L → I Hex Map - L 180° Hex Map - I 3 5
6 I → F Hex Map - I 120° Hex Map - F 300° 5 10
7 F → N Hex Map - F 180° Hex Map - N 7 10
8 N → O Hex Map - N 120° 16 Space Strip - O 300° 8 10
9 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 8


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