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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/20/2026 12:25:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=16c5f284cae34db2872a15429aa8128f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 518.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number N Sand Blockade 2 P C I Water Blockade 4 G Jungle Blockade 1 K Jungle Blockade 5 F Rubble Blockade 6 R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 472 299 143
48%
53
18%
14
5%
5
2%
53
18%
8
3%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - N (364, -468) 0° (0x) 60° 49.0
4 16 Space Strip - P (862, -307) 180° (3x) 120° 26.0
5 Hex Map - C (1455, -307) 120° (2x) 60° 41.0
6 Blockade - Water Blockade 4 (1800, -379) 240° (4x) on top -
7 Hex Map - I (1910, 4) 0° (0x) 60° 79.0
8 Blockade - Jungle Blockade 1 (2393, -302) 240° (4x) on top -
9 Hex Map - G (2503, 81) 300° (5x) 60° 69.0
10 Blockade - Jungle Blockade 5 (2986, -225) 240° (4x) on top -
11 Hex Map - K (3096, 158) 300° (5x) 62.0
12 Blockade - Rubble Blockade 6 (3184, 176) 180° (3x) on top -
13 Hex Map - F (3052, 701) 300° (5x) 69.0
14 16 Space Strip - R (2689, 1091) 0° (0x) 30° 33.0
15 Ending - Jungle (2919, 1258) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 3 4
2 N → P Hex Map - N 60° 16 Space Strip - P 240° 4 7
3 P → C 16 Space Strip - P 120° Hex Map - C 300° 1 2
4 C → I Hex Map - C 60° Hex Map - I 240° 7 11
5 I → G Hex Map - I 60° Hex Map - G 240° 1 2
6 G → K Hex Map - G 60° Hex Map - K 240° 3 4
7 K → F Hex Map - K Hex Map - F 180° 7 11
8 F → R Hex Map - F 16 Space Strip - R 180° 1 2
9 R → Jungle 16 Space Strip - R 30° Ending - Jungle 240° 3 6


Generated with v11.2.9