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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/10/2026 2:13:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=16ce7d4f985145d29a3c5b863867e436

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Very Difficult
Map Difficulty Score: 257.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number J Sand Blockade 2 K Jungle Blockade 5 E Water Blockade 4 P H N Rubble Blockade 3 D Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 436 283 133
47%
64
23%
8
3%
5
2%
47
17%
5
2%
21
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - J (364, -468) 300° (5x) 180° 58.0
4 Blockade - Jungle Blockade 5 (449, -986) 0° (0x) on top -
5 Hex Map - K (317, -1011) 300° (5x) 180° 62.0
6 Blockade - Water Blockade 4 (493, -1529) 0° (0x) on top -
7 Hex Map - E (361, -1554) 240° (4x) 120° 70.0
8 16 Space Strip - P (767, -1866) 0° (0x) 120° 26.0
9 Hex Map - H (1222, -2100) 120° (2x) 60° 59.0
10 Blockade - Rubble Blockade 3 (1613, -2250) 240° (4x) on top -
11 Hex Map - N (1723, -1867) 180° (3x) 49.0
12 Blockade - Rubble Blockade 6 (1993, -1849) 180° (3x) on top -
13 Hex Map - D (1861, -1324) 120° (2x) 30° 68.0
14 Ending - Water (2046, -1002) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 3 4
2 J → K Hex Map - J 180° Hex Map - K 7 11
3 K → E Hex Map - K 180° Hex Map - E 7 11
4 E → P Hex Map - E 120° 16 Space Strip - P 300° 3 6
5 P → H 16 Space Strip - P 120° Hex Map - H 300° 4 7
6 H → N Hex Map - H 60° Hex Map - N 240° 7 11
7 N → D Hex Map - N Hex Map - D 180° 4 6
8 D → Water Hex Map - D 30° Ending - Water 240° 3 8


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