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Setup for 4 Player a Game of Quest for El Dorado

Generated on 5/9/2025 12:20:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=16e63e1ea293422fa016ca862c1e7895

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 558
Difficulty: Very Difficult
Map Difficulty Score: 661.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number X Sand Blockade 2 U Jungle Blockade 5 L Jungle Blockade 1 S Water Blockade 4 C Rubble Blockade 6 I Rubble Blockade 3 N G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
16 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 558 345 147
43%
61
18%
15
4%
8
2%
69
20%
8
2%
17
5%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 300° (5x) 120°, 0° 69.0
4 Blockade - Jungle Blockade 5 (889, -571) 300° (5x) on top -
5 Hex Map - U (1004, -468) 240° (4x) 60° 77.0
6 Blockade - Jungle Blockade 1 (1441, -696) 240° (4x) on top -
7 Hex Map - L (1551, -313) 180° (3x) 120° 69.0
8 Blockade - Water Blockade 4 (1800, -884) 300° (5x) on top -
9 Hex Map - S (1915, -781) 60° (1x) 180° 55.0
10 Blockade - Rubble Blockade 6 (2364, -1299) 0° (0x) on top -
11 Hex Map - C (2232, -1324) 0° (0x) 240° 41.0
12 Blockade - Rubble Blockade 3 (2106, -1664) 60° (1x) on top -
13 Hex Map - I (1731, -1557) 300° (5x) 240° 79.0
14 Hex Map - N (1138, -1634) 120° (2x) 240° 49.0
15 Hex Map - G (499, -1633) 300° (5x) 270° 69.0
16 Ending - Water (129, -1633) 270° (5x) - -
17 Tavern - Rubble (502, 116) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 11
2 X → U Hex Map - X 120° Hex Map - U 300° 6 14
3 U → L Hex Map - U 60° Hex Map - L 240° 5 10
4 L → S Hex Map - L 120° Hex Map - S 300° 3 5
5 S → C Hex Map - S 180° Hex Map - C 1 3
6 X → Rubble Hex Map - X Tavern - Rubble 180° 6 9
7 C → I Hex Map - C 240° Hex Map - I 60° 6 7
8 I → N Hex Map - I 240° Hex Map - N 60° 3 4
9 N → R Hex Map - N 240° 16 Space Strip - R 60° 3 4
10 N → G Hex Map - N 240° Hex Map - G 60° 1 2
11 G → Water Hex Map - G 270° Ending - Water 120° 3 6


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