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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/28/2025 3:43:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=17045353e65d4c8d9a0cd0765ade16a6

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 255.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number I Jungle Blockade 1 X Sand Blockade 2 S Rubble Blockade 3 V Jungle Blockade 5 F Water Blockade 4 H Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 454 271 104
38%
65
24%
12
4%
7
3%
43
16%
7
3%
14
5%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - I (548, -156) 240° (4x) 180°, 60° 79.0
4 Blockade - Sand Blockade 2 (906, -674) 0° (0x) on top -
5 Hex Map - X (774, -699) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1161, -1036) 300° (5x) on top -
7 Hex Map - S (1276, -933) 60° (1x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1575, -927) 240° (4x) on top -
9 Hex Map - V (1685, -544) 180° (3x) 60° 73.0
10 Blockade - Water Blockade 4 (2076, -694) 240° (4x) on top -
11 Hex Map - F (2186, -311) 180° (3x) 69.0
12 Blockade - Rubble Blockade 6 (2456, -293) 180° (3x) on top -
13 Hex Map - H (2324, 232) 0° (0x) 330° 59.0
14 Ending - Jungle (2139, 554) 330° (6x) - -
15 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 6
2 I → X Hex Map - I 180° Hex Map - X 3 6
3 X → S Hex Map - X 120° Hex Map - S 300° 7 14
4 S → V Hex Map - S 60° Hex Map - V 240° 5 11
5 V → F Hex Map - V 60° Hex Map - F 240° 5 7
6 I → Rubble Hex Map - I 60° Tavern - Rubble 240° 6 9
7 F → H Hex Map - F Hex Map - H 180° 5 9
8 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 8


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