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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/20/2026 1:17:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1729ef2cdeda4113a9d7382526bc8a61

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 524
Difficulty: Very Difficult
Map Difficulty Score: 253.0

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number T Sand Blockade 2 U Water Blockade 4 X Jungle Blockade 1 G Jungle Blockade 5 I Rubble Blockade 6 C Rubble Blockade 3 L Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 524 308 128
42%
48
16%
17
6%
9
3%
56
18%
8
3%
17
6%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 60° (1x) 120°, 60° 75.0
4 Blockade - Water Blockade 4 (888, -104) 300° (5x) on top -
5 Hex Map - U (1003, -1) 60° (1x) 180° 77.0
6 Blockade - Jungle Blockade 1 (1088, -519) 0° (0x) on top -
7 Hex Map - X (956, -544) 240° (4x) 180° 69.0
8 Blockade - Jungle Blockade 5 (1223, -1062) 0° (0x) on top -
9 Hex Map - G (1091, -1087) 120° (2x) 120° 69.0
10 Blockade - Rubble Blockade 6 (1570, -1268) 300° (5x) on top -
11 Hex Map - I (1685, -1165) 60° (1x) 120° 79.0
12 Blockade - Rubble Blockade 3 (2072, -1502) 300° (5x) on top -
13 Hex Map - C (2187, -1399) 120° (2x) 180° 41.0
14 Hex Map - L (2322, -1942) 240° (4x) 210° 69.0
15 Ending - Jungle (2137, -2264) 210° (4x) - -
16 Tavern - Rubble (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T 120° Hex Map - U 300° 5 8
3 U → X Hex Map - U 180° Hex Map - X 6 8
4 X → G Hex Map - X 180° Hex Map - G 5 8
5 G → I Hex Map - G 120° Hex Map - I 300° 5 9
6 T → Rubble Hex Map - T 60° Tavern - Rubble 240° 6 7
7 I → C Hex Map - I 120° Hex Map - C 300° 6 7
8 C → L Hex Map - C 180° Hex Map - L 5 7
9 L → Jungle Hex Map - L 210° Ending - Jungle 60° 3 7


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