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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/18/2026 3:27:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=176a10dfe60d46b7a48061430c3e7cba

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 483
Difficulty: Very Difficult
Map Difficulty Score: 379.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number F Jungle Blockade 5 K Rubble Blockade 6 G Rubble Blockade 3 O N J Water Blockade 4 D Sand Blockade 2 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 483 299 146
49%
48
16%
13
4%
5
2%
52
17%
7
2%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - F (548, -156) 60° (1x) 120° 69.0
4 Blockade - Rubble Blockade 6 (889, -571) 300° (5x) on top -
5 Hex Map - K (1004, -468) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 3 (1345, -883) 300° (5x) on top -
7 Hex Map - G (1460, -780) 60° (1x) 120° 69.0
8 16 Space Strip - O (1756, -1289) 240° (4x) 120° 38.0
9 Hex Map - N (2243, -1488) 180° (3x) 120° 49.0
10 Blockade - Water Blockade 4 (2722, -1669) 300° (5x) on top -
11 Hex Map - J (2837, -1566) 240° (4x) 120° 58.0
12 Blockade - Sand Blockade 2 (3178, -1981) 300° (5x) on top -
13 Hex Map - D (3293, -1878) 60° (1x) 120° 68.0
14 16 Space Strip - Q (3791, -2034) 180° (3x) 150° 26.0
15 Ending - Jungle (4026, -2199) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 5 6
2 F → K Hex Map - F 120° Hex Map - K 300° 7 11
3 K → G Hex Map - K 120° Hex Map - G 300° 5 9
4 G → O Hex Map - G 120° 16 Space Strip - O 300° 1 2
5 O → N 16 Space Strip - O 120° Hex Map - N 300° 3 4
6 N → J Hex Map - N 120° Hex Map - J 300° 3 5
7 J → D Hex Map - J 120° Hex Map - D 300° 7 9
8 D → Q Hex Map - D 120° 16 Space Strip - Q 300° 2 8
9 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 6


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