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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/18/2025 11:33:34 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=177498576547489b815a78d22f432f92

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 232.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Rubble Blockade 6 M Jungle Blockade 1 V Rubble Blockade 3 T Jungle Blockade 5 H Sand Blockade 2 C Water Blockade 4 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 458 271 91
34%
68
25%
15
6%
8
3%
43
16%
5
2%
17
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - X (594, -78) 60° (1x) 120°, 60° 69.0
4 Blockade - Jungle Blockade 1 (981, -415) 300° (5x) on top -
5 Hex Map - M (1096, -312) 0° (0x) 180° 91.0
6 Blockade - Rubble Blockade 3 (999, -830) 0° (0x) on top -
7 Hex Map - V (867, -855) 0° (0x) 120° 73.0
8 Blockade - Jungle Blockade 5 (1254, -1192) 300° (5x) on top -
9 Hex Map - T (1369, -1089) 0° (0x) 120° 75.0
10 Blockade - Sand Blockade 2 (1618, -1660) 300° (5x) on top -
11 Hex Map - H (1733, -1557) 240° (4x) 120° 59.0
12 Blockade - Water Blockade 4 (2074, -1972) 300° (5x) on top -
13 Hex Map - C (2189, -1869) 240° (4x) 150° 41.0
14 Ending - Water (2374, -2191) 150° (3x) - -
15 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 3 7
2 X → M Hex Map - X 120° Hex Map - M 300° 5 8
3 M → V Hex Map - M 180° Hex Map - V 2 3
4 V → T Hex Map - V 120° Hex Map - T 300° 7 10
5 T → H Hex Map - T 120° Hex Map - H 300° 2 4
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
7 H → C Hex Map - H 120° Hex Map - C 300° 7 11
8 C → Water Hex Map - C 150° Ending - Water 3 6


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