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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/31/2026 3:23:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1795f55d6f2645008bebf45139a69129

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 380
Difficulty: Very Difficult
Map Difficulty Score: 257.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number C Jungle Blockade 1 I Water Blockade 4 P N F Rubble Blockade 3 G Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 380 245 103
42%
51
21%
12
5%
5
2%
46
19%
5
2%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 0° (0x) 60° 41.0
4 Blockade - Water Blockade 4 (892, 83) 240° (4x) on top -
5 Hex Map - I (1002, 466) 180° (3x) 300° 79.0
6 16 Space Strip - P (752, 818) 300° (5x) 26.0
7 Hex Map - N (777, 1326) 60° (1x) 49.0
8 Blockade - Rubble Blockade 3 (683, 1344) 180° (3x) on top -
9 Hex Map - F (551, 1869) 120° (2x) 300° 69.0
10 Blockade - Jungle Blockade 5 (566, 1950) 120° (2x) on top -
11 Hex Map - G (187, 2337) 0° (0x) 270° 69.0
12 Ending - Jungle (-183, 2337) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 5 6
2 C → I Hex Map - C 60° Hex Map - I 240° 6 7
3 I → P Hex Map - I 300° 16 Space Strip - P 120° 6 11
4 P → N 16 Space Strip - P Hex Map - N 180° 4 7
5 N → F Hex Map - N Hex Map - F 180° 5 6
6 F → R Hex Map - F 300° 16 Space Strip - R 120° 1 2
7 F → G Hex Map - F 300° Hex Map - G 120° 5 7
8 G → Jungle Hex Map - G 270° Ending - Jungle 120° 2 4


Generated with v11.2.9