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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 12:01:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=182b7993302348cda324e5e8c8952e49

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 563
Difficulty: Very Difficult
Map Difficulty Score: 858.7

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number L Jungle Blockade 1 U Sand Blockade 2 H Rubble Blockade 6 W Water Blockade 4 S Rubble Blockade 3 P M D Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
15 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 563 324 137
42%
73
23%
20
6%
8
2%
50
15%
6
2%
11
3%
11
3%
8
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - L (501, 233) 0° (0x) 120°, 0° 69.0
4 Blockade - Sand Blockade 2 (1026, 130) 300° (5x) on top -
5 Hex Map - U (1141, 233) 240° (4x) 77.0
6 Blockade - Rubble Blockade 6 (1502, 251) 180° (3x) on top -
7 Hex Map - H (1370, 776) 120° (2x) 59.0
8 Blockade - Water Blockade 4 (1731, 794) 180° (3x) on top -
9 Hex Map - W (1599, 1319) 120° (2x) 300° 73.0
10 Blockade - Rubble Blockade 3 (1660, 1478) 120° (2x) on top -
11 Hex Map - S (1281, 1865) 180° (3x) 55.0
12 16 Space Strip - P (1166, 2370) 240° (4x) 26.0
13 Hex Map - M (1149, 2873) 60° (1x) 91.0
14 Blockade - Jungle Blockade 5 (1601, 2891) 180° (3x) on top -
15 Hex Map - D (1469, 3416) 0° (0x) 330° 68.0
16 Ending - Water (1284, 3738) 330° (6x) - -
17 Tavern - Rubble (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 7 11
2 L → U Hex Map - L 120° Hex Map - U 300° 1 3
3 U → H Hex Map - U Hex Map - H 180° 3 5
4 H → W Hex Map - H Hex Map - W 180° 3 9
5 W → S Hex Map - W 300° Hex Map - S 120° 1 3
6 L → Rubble Hex Map - L Tavern - Rubble 180° 6 9
7 S → P Hex Map - S 16 Space Strip - P 180° 4 8
8 P → M 16 Space Strip - P Hex Map - M 180° 4 5
9 M → D Hex Map - M Hex Map - D 180° 1 2
10 D → Water Hex Map - D 330° Ending - Water 180° 3 7


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