Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 9:43:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=183404baa36b4802a98f6c35bb944446

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.


Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 702.8

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 5 T Jungle Blockade 1 U Water Blockade 4 C Rubble Blockade 6 H Sand Blockade 2 K Rubble Blockade 3 X Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 477 308 128
42%
62
20%
7
2%
7
2%
63
20%
5
2%
11
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - N (363, 467) 120° (2x) 120°, 180° 49.0
4 Blockade - Jungle Blockade 1 (888, 364) 300° (5x) on top -
5 Hex Map - T (1003, 467) 120° (2x) 120° 75.0
6 Blockade - Water Blockade 4 (1528, 364) 300° (5x) on top -
7 Hex Map - U (1643, 467) 300° (5x) 60° 77.0
8 Blockade - Rubble Blockade 6 (1896, 551) 240° (4x) on top -
9 Hex Map - C (2006, 934) 180° (3x) 120° 41.0
10 Blockade - Sand Blockade 2 (2255, 363) 300° (5x) on top -
11 Hex Map - H (2370, 466) 60° (1x) 60° 59.0
12 Blockade - Rubble Blockade 3 (2577, 628) 240° (4x) on top -
13 Hex Map - K (2687, 1011) 240° (4x) 0° 62.0
14 Hex Map - X (2370, 1554) 300° (5x) 330° 69.0
15 Ending - Water (2185, 1876) 330° (6x) - -
16 Tavern - Sand (363, 117) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 3 4
2 N → T Hex Map - N 120° Hex Map - T 300° 1 2
3 T → U Hex Map - T 120° Hex Map - U 300° 1 2
4 U → C Hex Map - U 60° Hex Map - C 240° 1 3
5 C → H Hex Map - C 120° Hex Map - H 300° 3 7
6 H → K Hex Map - H 60° Hex Map - K 240° 1 2
7 K → X Hex Map - K 0° Hex Map - X 180° 1 5
8 N → Sand Hex Map - N 180° Tavern - Sand 0° 6 7
9 X → Water Hex Map - X 330° Ending - Water 180° 3 10


Generated with v11.2.9