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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/30/2026 4:09:46 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1869af64ba4f4f82b978a0c80e612d5d

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Difficult
Map Difficulty Score: 197.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player Number T Jungle Blockade 5 X Rubble Blockade 3 O C V Jungle Blockade 1 Q I Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 442 263 89
34%
65
25%
14
5%
7
3%
41
16%
5
2%
18
7%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 240° (4x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 3 (634, 329) 180° (3x) on top -
5 Hex Map - X (502, 854) 240° (4x) 300° 69.0
6 16 Space Strip - O (142, 1244) 0° (0x) 300° 38.0
7 Hex Map - C (-315, 1478) 180° (3x) 300° 41.0
8 Blockade - Jungle Blockade 1 (-392, 1403) 120° (2x) on top -
9 Hex Map - V (-771, 1790) 240° (4x) 300° 73.0
10 16 Space Strip - Q (-1021, 2142) 300° (5x) 300° 26.0
11 Hex Map - I (-1268, 2492) 120° (2x) 270° 79.0
12 Ending - Water (-1638, 2492) 270° (5x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → X Hex Map - T 0° Hex Map - X 180° 5 10
3 X → O Hex Map - X 300° 16 Space Strip - O 120° 3 4
4 O → C 16 Space Strip - O 300° Hex Map - C 120° 4 6
5 C → V Hex Map - C 300° Hex Map - V 120° 5 7
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 6 7
7 V → Q Hex Map - V 300° 16 Space Strip - Q 120° 7 14
8 Q → I 16 Space Strip - Q 300° Hex Map - I 120° 7 10
9 I → Water Hex Map - I 270° Ending - Water 120° 3 6


Generated with v11.2.9