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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/13/2026 1:30:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=18cbf5961490427a9d19c5755c0eaa62

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Very Difficult
Map Difficulty Score: 241.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number W Sand Blockade 2 L Jungle Blockade 1 T Rubble Blockade 3 V Water Blockade 4 O R Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 402 227 89
39%
46
20%
17
7%
6
3%
33
15%
7
3%
6
3%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - W (363, 467) 300° (5x) 120°, 300° 73.0
4 Blockade - Jungle Blockade 1 (796, 208) 300° (5x) on top -
5 Hex Map - L (911, 311) 300° (5x) 60° 69.0
6 Blockade - Rubble Blockade 3 (1394, 5) 240° (4x) on top -
7 Hex Map - T (1504, 388) 0° (0x) 60° 75.0
8 Blockade - Water Blockade 4 (1757, 472) 240° (4x) on top -
9 Hex Map - V (1867, 855) 60° (1x) 60° 73.0
10 16 Space Strip - O (2071, 1282) 60° (1x) 60° 38.0
11 16 Space Strip - R (2163, 1593) 240° (4x) 30° 33.0
12 Ending - Jungle (2190, 1880) 30° (1x) - -
13 Tavern - Sand (63, 645) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 3 4
2 W → L Hex Map - W 120° Hex Map - L 300° 3 4
3 L → T Hex Map - L 60° Hex Map - T 240° 1 2
4 T → V Hex Map - T 60° Hex Map - V 240° 2 4
5 V → O Hex Map - V 60° 16 Space Strip - O 240° 3 5
6 W → Sand Hex Map - W 300° Tavern - Sand 120° 5 7
7 O → R 16 Space Strip - O 60° 16 Space Strip - R 240° 4 6
8 R → Jungle 16 Space Strip - R 30° Ending - Jungle 240° 3 6


Generated with v10.1.1