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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/27/2026 9:52:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=18cc5af850ec4108aa93dcba056cf692

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 371
Difficulty: Very Difficult
Map Difficulty Score: 233.2

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number Q X I Jungle Blockade 1 U Water Blockade 4 T Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 371 210 81
39%
38
18%
13
6%
6
3%
38
18%
4
2%
5
2%
19
9%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - Q (296, -509) 240° (4x) 60° 26.0
3 Hex Map - X (507, -84) 180° (3x) 0°, 120° 69.0
4 Blockade - Jungle Blockade 1 (777, -66) 180° (3x) on top -
5 Hex Map - I (645, 459) 0° (0x) 300° 79.0
6 Blockade - Water Blockade 4 (476, 228) 120° (2x) on top -
7 Hex Map - U (97, 615) 180° (3x) 300° 77.0
8 Blockade - Rubble Blockade 3 (66, 618) 120° (2x) on top -
9 Hex Map - T (-313, 1005) 120° (2x) 270° 75.0
10 Ending - Water (-683, 1005) 270° (5x) - -
11 Tavern - Sand (807, -262) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 120° 16 Space Strip - Q 300° 1 3
2 Q → X 16 Space Strip - Q 60° Hex Map - X 240° 3 7
3 X → I Hex Map - X Hex Map - I 180° 5 13
4 I → U Hex Map - I 300° Hex Map - U 120° 5 8
5 U → T Hex Map - U 300° Hex Map - T 120° 5 7
6 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
7 T → Water Hex Map - T 270° Ending - Water 120° 2 4


Generated with v11.1.4