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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/16/2026 2:16:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=18eaf9fd921646a4b1085cad42b76107

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 243.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number R F J Water Blockade 4 M Jungle Blockade 5 G Rubble Blockade 6 C Rubble Blockade 3 L Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - F 60° (1x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 486 283 122
43%
40
14%
21
7%
7
2%
50
18%
10
4%
33
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - R (430, -38) 120° (2x) 120° 33.0
3 Hex Map - F (768, -237) 60° (1x) 60° 70.0
4 Blockade - Water Blockade 4 (1113, -309) 240° (4x) on top -
5 Hex Map - J (1223, 74) 240° (4x) 59.0
6 Blockade - Jungle Blockade 5 (1129, 92) 180° (3x) on top -
7 Hex Map - M (997, 617) 240° (4x) 92.0
8 Blockade - Rubble Blockade 6 (994, 635) 180° (3x) on top -
9 Hex Map - G (862, 1160) 0° (0x) 60° 70.0
10 Blockade - Rubble Blockade 3 (1299, 932) 240° (4x) on top -
11 Hex Map - C (1409, 1315) 120° (2x) 60° 42.0
12 Blockade - Jungle Blockade 1 (1846, 1087) 240° (4x) on top -
13 Hex Map - L (1956, 1470) 180° (3x) 90° 70.0
14 Ending - Jungle (2326, 1470) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 120° 16 Space Strip - R 300° 4 5
2 R → F 16 Space Strip - R 120° Hex Map - F 300° 6 8
3 F → J Hex Map - F 60° Hex Map - J 240° 3 5
4 J → M Hex Map - J Hex Map - M 180° 1 2
5 M → G Hex Map - M Hex Map - G 180° 3 4
6 G → C Hex Map - G 60° Hex Map - C 240° 5 6
7 C → L Hex Map - C 60° Hex Map - L 240° 5 8
8 L → Jungle Hex Map - L 90° Ending - Jungle 300° 3 7


Generated with v11.2.9