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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/5/2025 5:32:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1930943ddc804a729b4b19d3f6b53a14

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 609
Difficulty: Very Difficult
Map Difficulty Score: 981.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number V Sand Blockade 2 E Rubble Blockade 3 T Rubble Blockade 6 I Jungle Blockade 1 W Water Blockade 4 K Jungle Blockade 5 H D Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 609 345 147
43%
75
22%
22
6%
9
3%
47
14%
7
2%
15
4%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - V (593, 77) 240° (4x) 60°, 300° 73.0
4 Blockade - Rubble Blockade 3 (938, 5) 240° (4x) on top -
5 Hex Map - E (1048, 388) 180° (3x) 60° 70.0
6 Blockade - Rubble Blockade 6 (1577, 4) 240° (4x) on top -
7 Hex Map - T (1687, 387) 300° (5x) 120° 75.0
8 Blockade - Jungle Blockade 1 (2166, 206) 300° (5x) on top -
9 Hex Map - I (2281, 309) 0° (0x) 120° 79.0
10 Blockade - Water Blockade 4 (2760, 128) 300° (5x) on top -
11 Hex Map - W (2875, 231) 240° (4x) 60° 73.0
12 Blockade - Jungle Blockade 5 (3404, -153) 240° (4x) on top -
13 Hex Map - K (3514, 230) 240° (4x) 62.0
14 Hex Map - H (3379, 773) 180° (3x) 300° 59.0
15 Hex Map - D (2785, 851) 240° (4x) 270° 68.0
16 Ending - Water (2415, 851) 270° (5x) - -
17 Tavern - Rubble (293, 255) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 2 3
2 V → E Hex Map - V 60° Hex Map - E 240° 7 11
3 E → T Hex Map - E 60° Hex Map - T 240° 1 2
4 T → I Hex Map - T 120° Hex Map - I 300° 3 4
5 I → W Hex Map - I 120° Hex Map - W 300° 1 2
6 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 6 11
7 W → K Hex Map - W 60° Hex Map - K 240° 1 2
8 K → H Hex Map - K Hex Map - H 180° 5 9
9 H → D Hex Map - H 300° Hex Map - D 120° 3 5
10 D → Water Hex Map - D 270° Ending - Water 120° 1 4


Generated with v6.10.4