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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/21/2026 2:17:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=1954b4571a5c4f86bc30f45e7ae2425e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades
Map Traverse Score: 432
Difficulty: Very Difficult
Map Difficulty Score: 795.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number N Jungle Blockade 5 P D I Jungle Blockade 1 Q F G Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 432 260 124
48%
53
20%
14
5%
5
2%
42
16%
5
2%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - N (317, 545) 240° (4x) 120° 49.0
4 16 Space Strip - P (723, 233) 0° (0x) 60° 26.0
5 Hex Map - D (1316, 231) 240° (4x) 69.0
6 Blockade - Jungle Blockade 1 (1131, 249) 180° (3x) on top -
7 Hex Map - I (999, 774) 240° (4x) 60° 80.0
8 16 Space Strip - Q (1387, 889) 60° (1x) 120° 26.0
9 Hex Map - F (1920, 768) 300° (5x) 120° 70.0
10 Blockade - Rubble Blockade 3 (2169, 197) 300° (5x) on top -
11 Hex Map - G (2284, 300) 0° (0x) 90° 70.0
12 Ending - Jungle (2654, 300) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 1 2
2 N → P Hex Map - N 120° 16 Space Strip - P 300° 3 6
3 P → D 16 Space Strip - P 60° Hex Map - D 240° 1 4
4 D → I Hex Map - D Hex Map - I 180° 1 3
5 I → Q Hex Map - I 60° 16 Space Strip - Q 240° 7 12
6 Q → F 16 Space Strip - Q 120° Hex Map - F 300° 1 4
7 F → G Hex Map - F 120° Hex Map - G 300° 3 5
8 G → Jungle Hex Map - G 90° Ending - Jungle 300° 3 6


Generated with v11.2.9