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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/19/2026 12:35:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=19bf55e333664982a292a79712ba7b8d

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 451
Difficulty: Very Difficult
Map Difficulty Score: 427.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number C Sand Blockade 2 N Jungle Blockade 1 Q H J Rubble Blockade 3 F Rubble Blockade 6 K Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 451 299 129
43%
58
19%
7
2%
5
2%
59
20%
6
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 60° (1x) 60° 42.0
4 Blockade - Jungle Blockade 1 (1122, -307) 240° (4x) on top -
5 Hex Map - N (1232, 76) 0° (0x) 120° 49.0
6 16 Space Strip - Q (1662, 38) 300° (5x) 180° 26.0
7 Hex Map - H (1452, -473) 300° (5x) 180° 60.0
8 Blockade - Rubble Blockade 3 (1719, -991) 0° (0x) on top -
9 Hex Map - J (1587, -1016) 300° (5x) 180° 59.0
10 Blockade - Rubble Blockade 6 (1945, -1534) 0° (0x) on top -
11 Hex Map - F (1813, -1559) 240° (4x) 180° 70.0
12 Blockade - Jungle Blockade 5 (1625, -2077) 0° (0x) on top -
13 Hex Map - K (1493, -2102) 60° (1x) 120° 62.0
14 16 Space Strip - O (1853, -2492) 180° (3x) 150° 38.0
15 Ending - Jungle (2088, -2657) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 3 4
2 C → N Hex Map - C 60° Hex Map - N 240° 1 2
3 N → Q Hex Map - N 120° 16 Space Strip - Q 300° 5 6
4 Q → H 16 Space Strip - Q 180° Hex Map - H 3 6
5 H → J Hex Map - H 180° Hex Map - J 5 8
6 J → F Hex Map - J 180° Hex Map - F 3 4
7 F → K Hex Map - F 180° Hex Map - K 1 2
8 K → O Hex Map - K 120° 16 Space Strip - O 300° 1 3
9 O → Jungle 16 Space Strip - O 150° Ending - Jungle 3 8


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