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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/24/2026 4:23:45 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=19c39801c0f84b028e49f5c5ce6c9421

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 677
Difficulty: Very Difficult
Map Difficulty Score: 595.7

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number S Water Blockade 4 X Sand Blockade 2 I Jungle Blockade 1 F Rubble Blockade 6 V Rubble Blockade 3 O K R N C Jungle Blockade 5 H Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
16 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
17 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
18 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
19 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 677 414 170
41%
89
21%
18
4%
8
2%
73
18%
10
2%
27
7%
13
3%
6
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (479, -181) 300° (5x) on top -
3 Hex Map - S (594, -78) 240° (4x) 60°, 180° 55.0
4 Blockade - Sand Blockade 2 (801, 84) 240° (4x) on top -
5 Hex Map - X (911, 467) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1181, 485) 180° (3x) on top -
7 Hex Map - I (1049, 1010) 60° (1x) 60° 79.0
8 Blockade - Rubble Blockade 6 (1486, 782) 240° (4x) on top -
9 Hex Map - F (1596, 1165) 180° (3x) 69.0
10 Blockade - Rubble Blockade 3 (2048, 1183) 180° (3x) on top -
11 Hex Map - V (1916, 1708) 180° (3x) 73.0
12 16 Space Strip - O (1801, 2213) 60° (1x) 60° 38.0
13 Hex Map - K (2150, 2404) 300° (5x) 62.0
14 16 Space Strip - R (2060, 2794) 180° (3x) 33.0
15 Hex Map - N (2059, 3182) 180° (3x) 49.0
16 Blockade - Jungle Blockade 5 (1965, 3200) 180° (3x) on top -
17 Hex Map - C (1833, 3725) 60° (1x) 300° 41.0
18 Hex Map - H (1423, 4115) 180° (3x) 330° 59.0
19 Ending - Jungle (1238, 4437) 330° (6x) - -
20 Tavern - Rubble (594, -428) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 5
2 S → X Hex Map - S 60° Hex Map - X 240° 1 2
3 X → I Hex Map - X Hex Map - I 180° 5 11
4 I → F Hex Map - I 60° Hex Map - F 240° 5 6
5 F → V Hex Map - F Hex Map - V 180° 1 2
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 V → O Hex Map - V 16 Space Strip - O 180° 4 8
8 O → K 16 Space Strip - O 60° Hex Map - K 240° 8 13
9 K → R Hex Map - K 16 Space Strip - R 180° 5 10
10 R → N 16 Space Strip - R Hex Map - N 180° 6 8
11 N → C Hex Map - N Hex Map - C 180° 3 4
12 C → H Hex Map - C 300° Hex Map - H 120° 5 7
13 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 9


Generated with v11.2.9